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Wwise Unreal Integration Documentation
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FAkGeometryData
, a structure usable with Spatial Audio Geometry. For a static mesh type, the indices and vertices of the parent mesh are used. For the simple collision mesh type, the parent's BodySetup is converted to FAkGeometryData
. If the simple collision is composed of box, sphere or capsule primitives, a bounding box for each of the primitives is used. If the simple collision has convex hull primitives, its indices and vertices are used.FAkGeometryData
components to Spatial Audio.-SetAttenuationScalingFactor: Sets the attenuation scaling factor, which modifies the attenuation computations on the game object to simulate sounds with a larger or smaller area of effect.
UPrimitiveComponent
attached to this Ak Room Component.Several Wwise-specific actions can be executed on AkPortalComponent objects. These are available in the Ak Portal Component Category.
AkAcousticPortalState
, which represents the state of the Portal (Open or Closed).UPrimitiveComponent
attached to this Ak Portal Component.SendSurfaceReflectorSet
to send a new conversion of the brush to Spatial Audio.Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
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