Version

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Wwise SDK 2022.1.18
ak.wwise.ui.commands.execute Arguments Schema

Schema

{
"type": "object",
"properties": {
"command": {
"type": "string",
"description": "The ID of the command to execute. Refer to \\ref globalcommandsids for the lists of commands."
},
"objects": {
"type": "array",
"items": {
"anyOf": [
{
"type": "string",
"pattern": "^(StateGroup|SwitchGroup|SoundBank|GameParameter|Event|Effect|AudioDevice|Trigger|Attenuation|DialogueEvent|Bus|AuxBus|Conversion|ModulatorLfo|ModulatorEnvelope|ModulatorTime|Platform|Language|AcousticTexture|Global):[a-zA-Z0-9_]+$",
"description": "The name of the object qualified by its type or Short ID in the form of type:name or Global:shortId. Only object types that have globally-unique names or Short Ids are supported. Ex: Event:Play_Sound_01, Global:245489792"
},
{
"type": "string",
"pattern": "^\\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\\}$",
"description": "An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}."
},
{
"type": "string",
"pattern": "^\\\\",
"description": "A project path to a Wwise object, including the category and the work-unit. For example: \\\\Actor-Mixer Hierarchy\\\\Default Work Unit\\\\New Sound SFX."
}
]
},
"description": "An array of objects. Each object is an ID (GUID), name, or path of the object. Some commands can take objects as arguments. Refer to the commands for more information."
},
"platforms": {
"type": "array",
"items": {
"anyOf": [
{
"type": "string",
"pattern": "^[a-zA-Z_]+[a-zA-Z_0-9()]*$",
"description": "The name of the object."
},
{
"type": "string",
"pattern": "^\\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\\}$",
"description": "An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}."
}
]
},
"description": "An array of platform. Each platform is an ID (GUID) or a unique name. Some commands can take platforms as arguments. Refer to the commands for more information."
},
"value": {
"description": "A value to pass to the command. Some commands can take a value as an argument. Refer to the commands for more information.\\n The value of a property.",
"anyOf": [
{
"type": "null",
"description": "A null value. No reference to an object."
},
{
"type": "string",
"description": "A string value."
},
{
"type": "number",
"description": "A numerical value."
},
{
"type": "boolean",
"description": "A boolean value."
}
]
}
},
"required": [
"command"
],
"additionalProperties": false
}

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