Wwise SDK 2022.1.18
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Creates a transport object for the given Wwise object. The return transport object can be used to play, stop, pause and resume the Wwise object via the other transport functions.
Name | Type | Description |
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object * | any of: | The ID (GUID), name, or path of the object to control via the transport object. |
string | The name of the object qualified by its type or Short ID in the form of type:name or Global:shortId. Only object types that have globally-unique names or Short Ids are supported. Ex: Event:Play_Sound_01, Global:245489792 | |
string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. | |
string | A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX. | |
gameObject | integer | The game object to use for playback. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
(Required *)
Name | Type | Description |
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transport | integer | Transport object ID to be used with all other ak.wwise.core.transport functions. Unsigned Integer 32-bit. Range: [0,4294967295] |
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
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