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Wwise SDK 2022.1.18
AkCommunication.h
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3 released in source code form as part of the SDK installer package.
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14 Alternatively, this file may be used under the Apache License, Version 2.0 (the
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26 
27 /// \file AK/Comm/AkCommunication.h
28 /// The main communication interface (between the in-game sound engine and
29 /// authoring tool).
30 /// \sa
31 /// - \ref initialization_comm
32 /// - \ref termination_comm
33 
34 #ifndef _AK_COMMUNICATION_H
35 #define _AK_COMMUNICATION_H
36 
40 
41 #define AK_COMM_SETTINGS_MAX_STRING_SIZE 64
42 #define AK_COMM_SETTINGS_MAX_URL_SIZE 128
43 
44 /// Platform-independent initialization settings of communication module between the Wwise sound engine
45 /// and authoring tool.
46 /// \sa
47 /// - AK::Comm::Init()
49 {
52  {
53  szAppNetworkName[0] = 0;
54  szCommProxyServerUrl[0] = 0;
55  }
56 
57  /// Ports used for communication between the Wwise authoring application and your game.
58  /// All of these ports are opened in the game when Wwise communication is enabled.
59  ///
60  /// \sa
61  /// - \ref initialization_comm_ports
62  /// - AK::Comm::GetDefaultInitSettings()
63  /// - AK::Comm::Init()
64  struct Ports
65  {
66  /// Constructor
69 #if defined( AK_COMM_NO_DYNAMIC_PORTS )
71 #else
72  , uCommand( 0 )
73 #endif
74  {
75  }
76 
77  /// This is where the authoring application broadcasts "Game Discovery" requests
78  /// to discover games running on the network. Default value: 24024.
79  ///
80  /// \warning Unlike the other port in this structure, this port cannot be dynamic
81  /// (cannot be set to 0). Refer to \ref initialization_comm_ports_discovery_broadcast
82  /// for more details.
84 
85  /// Used by the "command" channel.
86  /// \remark Set to 0 to request a dynamic/ephemeral port.
88  };
89 
90  /// Ports used for communication between the Wwise authoring application and your game.
91  /// \sa
92  /// - \ref initialization_comm
93  /// - AkCommSettings::Ports
94  /// - AK::Comm::Init()
96 
97  /// Allows selecting the communication system used to connect remotely the Authoring tool on the device.
99  {
100  AkCommSystem_Socket, /// The recommended default communication system
101  AkCommSystem_HTCS /// HTCS when available only, will default to AkCommSystem_Socket if the HTCS system is not available.
102  };
103 
104  /// Select the device of the communication system.
105  /// By default, connecting to the Authoring tool
106  /// \sa
107  /// - \ref initialization_comm
108  /// - AkCommSettings::AkCommSystem
109  /// - AK::Comm::Init()
111 
112  /// Tells if the base console communication library should be initialized.
113  /// If set to false, the game should load/initialize the console's communication library prior to calling this function.
114  /// Set to false only if your game already use sockets before the sound engine initialization.
115  /// Some consoles have critical requirements for initialization, see \ref initialization_comm_console_lib
117 
118  /// Optional name that will be displayed over network remote connection of Wwise.
119  /// It must be a NULL terminated string.
121 
122  /// Optional URL of Comm proxy server (only applicable for platforms incapable of acting as raw UDP/TCP servers)
124 };
125 
126 namespace AK
127 {
128  namespace Comm
129  {
130  ///////////////////////////////////////////////////////////////////////
131  /// @name Initialization
132  //@{
133 
134  /// Initializes the communication module. When this is called, and AK::SoundEngine::RenderAudio()
135  /// is called periodically, you may use the authoring tool to connect to the sound engine.
136  ///
137  /// \warning This function must be called after the sound engine and memory manager have
138  /// been properly initialized.
139  ///
140  ///
141  /// \remark The AkCommSettings structure should be initialized with
142  /// AK::Comm::GetDefaultInitSettings(). You can then change some of the parameters
143  /// before calling this function.
144  ///
145  /// \return
146  /// - AK_Success if initialization was successful.
147  /// - AK_InvalidParameter if one of the settings is invalid.
148  /// - AK_InsufficientMemory if the specified pool size is too small for initialization.
149  /// - AK_Fail for other errors.
150  ///
151  /// \sa
152  /// - \ref initialization_comm
153  /// - AK::Comm::GetDefaultInitSettings()
154  /// - AkCommSettings::Ports
156  const AkCommSettings & in_settings///< Initialization settings.
157  );
158 
159  /// Gets the last error from the OS-specific communication library.
160  /// \return The system error code. Check the code in the platform manufacturer documentation for details about the error.
162 
163  /// Gets the communication module's default initialization settings values.
164  /// \sa
165  /// - \ref initialization_comm
166  /// - AK::Comm::Init()
168  AkCommSettings & out_settings ///< Returned default initialization settings.
169  );
170 
171  /// Terminates the communication module.
172  /// \warning This function must be called before the memory manager is terminated.
173  /// \sa
174  /// - \ref termination_comm
175  AK_EXTERNAPIFUNC( void, Term )();
176 
177  /// Terminates and reinitialize the communication module using current settings.
178  ///
179  /// \return
180  /// - AK_Success if initialization was successful.
181  /// - AK_InvalidParameter if one of the settings is invalid.
182  /// - AK_InsufficientMemory if the specified pool size is too small for initialization.
183  /// - AK_Fail for other errors.
184  ///
185  /// \sa
186  /// - \ref AK::SoundEngine::iOS::WakeupFromSuspend()
188 
189 
190  /// Get the initialization settings currently in use by the CommunicationSystem
191  ///
192  /// \return
193  /// - AK_Success if initialization was successful.
195 
196  //@}
197  }
198 }
199 
200 #endif // _AK_COMMUNICATION_H
char szCommProxyServerUrl[AK_COMM_SETTINGS_MAX_URL_SIZE]
Optional URL of Comm proxy server (only applicable for platforms incapable of acting as raw UDP/TCP s...
uint16_t AkUInt16
Unsigned 16-bit integer.
Audiokinetic namespace.
char szAppNetworkName[AK_COMM_SETTINGS_MAX_STRING_SIZE]
#define AK_EXTERNAPIFUNC(_type, _name)
AKRESULT
Standard function call result.
Definition: AkTypes.h:199
AKSOUNDENGINE_API AKRESULT Reset()
AKSOUNDENGINE_API AKRESULT Init(const AkCommSettings &in_settings)
AKSOUNDENGINE_API AkInt32 GetLastError()
int32_t AkInt32
Signed 32-bit integer.
AKSOUNDENGINE_API const AkCommSettings & GetCurrentSettings()
AKSOUNDENGINE_API void Term()
#define AK_COMM_NO_DYNAMIC_PORTS
Platform does not support dynamic/ephemeral ports for communication.
Definition: AkTypes.h:65
#define AK_COMM_SETTINGS_MAX_URL_SIZE
AKSOUNDENGINE_API void GetDefaultInitSettings(AkCommSettings &out_settings)
AkCommSystem
Allows selecting the communication system used to connect remotely the Authoring tool on the device.
AkCommSystem commSystem
@ AkCommSystem_HTCS
The recommended default communication system.
#define AK_COMM_SETTINGS_MAX_STRING_SIZE
#define AK_COMM_DEFAULT_DISCOVERY_PORT
Default discovery port for most platforms using IP sockets for communication.
Definition: AkTypes.h:1318

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