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Wwise SDK 2022.1.18
AkAudioInputPlugin.h
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1 /*******************************************************************************
2 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
3 released in source code form as part of the SDK installer package.
4 
5 Commercial License Usage
6 
7 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
8 may use this file in accordance with the end user license agreement provided
9 with the software or, alternatively, in accordance with the terms contained in a
10 written agreement between you and Audiokinetic Inc.
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12 Apache License Usage
13 
14 Alternatively, this file may be used under the Apache License, Version 2.0 (the
15 "Apache License"); you may not use this file except in compliance with the
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19 Unless required by applicable law or agreed to in writing, software distributed
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22 the specific language governing permissions and limitations under the License.
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24  Copyright (c) 2024 Audiokinetic Inc.
25 *******************************************************************************/
26 
27 /// \file
28 ///! Definition of callbacks used for the Audio Input Plugin
29 /// <br><b>Wwise source name:</b> AudioInput
30 /// <br><b>Library file:</b> AkAudioInputSource.lib
31 
32 #pragma once
33 #define AKSOURCEID_AUDIOINPUT 200
34 ////////////////////////////////////////////////////////////////////////////////////////////
35 // API external to the plug-in, to be used by the game.
36 
37 /// Callback requesting for the AkAudioFormat to use for the plug-in instance.
38 /// Refer to the Source Input plugin documentation to learn more about the valid formats.
39 /// \sa \ref soundengine_plugins_source
41  AkPlayingID in_playingID, ///< Playing ID (same that was returned from the PostEvent call).
42  AkAudioFormat& io_AudioFormat ///< Already filled format, modify it if required.
43  );
44 
45 /// Function that returns the Gain to be applied to the Input Plugin.
46 /// [0..1] range where 1 is maximum volume.
48  AkPlayingID in_playingID ///< Playing ID (same that was returned from the PostEvent call).
49  );
50 
51 /// Callback requesting for new data for playback.
52 /// \param in_playingID Playing ID (same that was returned from the PostEvent call)
53 /// \param io_pBufferOut Buffer to fill
54 /// \remarks See IntegrationDemo sample for a sample on how to implement it.
56  AkPlayingID in_playingID,
57  AkAudioBuffer* io_pBufferOut
58  );
59 
60 /// This function should be called at the same place the AudioInput plug-in is being registered.
62  AkAudioInputPluginExecuteCallbackFunc in_pfnExecCallback,
63  AkAudioInputPluginGetFormatCallbackFunc in_pfnGetFormatCallback = NULL, // Optional
64  AkAudioInputPluginGetGainCallbackFunc in_pfnGetGainCallback = NULL // Optional
65  );
66 ////////////////////////////////////////////////////////////////////////////////////////////
#define AK_EXTERNAPIFUNC(_type, _name)
void(* AkAudioInputPluginGetFormatCallbackFunc)(AkPlayingID in_playingID, AkAudioFormat &io_AudioFormat)
#define NULL
Definition: AkTypes.h:46
float AkReal32
32-bit floating point
AKSOUNDENGINE_API void SetAudioInputCallbacks(AkAudioInputPluginExecuteCallbackFunc in_pfnExecCallback, AkAudioInputPluginGetFormatCallbackFunc in_pfnGetFormatCallback=NULL, AkAudioInputPluginGetGainCallbackFunc in_pfnGetGainCallback=NULL)
This function should be called at the same place the AudioInput plug-in is being registered.
#define AK_CALLBACK(_type, _name)
AkReal32(* AkAudioInputPluginGetGainCallbackFunc)(AkPlayingID in_playingID)
Defines the parameters of an audio buffer format.
Definition: AkCommonDefs.h:62
void(* AkAudioInputPluginExecuteCallbackFunc)(AkPlayingID in_playingID, AkAudioBuffer *io_pBufferOut)
AkUInt32 AkPlayingID
Playing ID.
Definition: AkTypes.h:123

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