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2024.1.3.8749
2023.1.11.8682
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Wwise SDK 2022.1.18
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Go to the source code of this file.
Namespaces | |
namespace | AK |
Audiokinetic namespace. | |
Functions | |
AKSOUNDENGINE_API IUnknown * | AK::GetWwiseXAudio2Interface () |
AKSOUNDENGINE_API IDirectSound8 * | AK::GetDirectSoundInstance () |
AKSOUNDENGINE_API AkUInt32 | AK::GetDeviceID (IMMDevice *in_pDevice) |
AKSOUNDENGINE_API AkUInt32 | AK::GetDeviceIDFromName (wchar_t *in_szToken) |
AKSOUNDENGINE_API const wchar_t * | AK::GetWindowsDeviceName (AkInt32 index, AkUInt32 &out_uDeviceID, AkAudioDeviceState uDeviceStateMask=AkDeviceState_All) |
AKSOUNDENGINE_API AkUInt32 | AK::GetWindowsDeviceCount (AkAudioDeviceState uDeviceStateMask=AkDeviceState_All) |
AKSOUNDENGINE_API bool | AK::GetWindowsDevice (AkInt32 in_index, AkUInt32 &out_uDeviceID, IMMDevice **out_ppDevice, AkAudioDeviceState uDeviceStateMask=AkDeviceState_All) |
AKSOUNDENGINE_API AkDeviceID | AK::GetDeviceIDFromGamepad (Windows::Gaming::Input::Gamepad^ rGamepad) |
Main Sound Engine interface, specific WIN32.
Definition in file AkWinSoundEngine.h.
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