Version
Wwise Unity Integration Documentation
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Note: | AkAmbient builds on AkEvent by allowing multipositioning. |
AkSoundEngine.PostEvent
anywhere in your code. You can also code your own triggers, so they appear in the list for your co-workers. See Adding New Triggers for Wwise Events.AK::SoundEngine::ExecuteActionOnEvent
.AkEventCallbackMsg
argument.AkCallbackType
enumeration in the Wwise SDK documentation for more information about each flag.Note: | All AkAmbient instances in this mode and with the same event will have the same trigger (see Trigger On in AkEvent). So, changing the trigger of one AkAmbient will automatically change the trigger of all the others with the same event. |
AkSoundEngine.PostEvent
while in the current mode.Note: | For Large_Mode and MultiPosition_Mode position types, there are a few limitations that need to be taken into consideration. Sounds should not be triggered in Awake , since the call to AkSoundEngine.SetMultiplePositions occurs later. These two multipositioning modes work for stationary objects. It is strongly recommended that the owning UnityEngine.GameObjects are set as static. |
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