Version
In the States tab you can assign States to a music object to further define the characteristics of the music when a particular State is enabled. You can use the default State properties, you can set State values, or you can completely disable a State for the current music object. For music objects, you can also specify at which points within the music where State changes can occur.
General | |||||||
---|---|---|---|---|---|---|---|
Interface Element |
Description | ||||||
[name] |
The name of the object. | ||||||
Displays the object's color. Clicking the icon opens the color selector. Select a color to apply it to the object. When you choose a color for an object, a palette icon appears on the selected square, as well as a yellow triangle in the lower-right corner, as shown. To inherit the parent object's color, select the square at the far left of the color selector. | |||||||
Controls the Mute and Solo states for the object and shows the implicit mute and solo states for the object. Muting an object silences this object for the current monitoring session. Soloing an object silences all the other objects in the project except this one. A bold M or S indicates that the Mute or Solo state has been explicitly set for the object. A non-bold M or S with faded color indicates that the object's Mute or Solo state was implicitly set from another object's state. Muting an object implicitly mutes the descendant objects. Soloing an object implicitly mutes the sibling objects and implicitly solos the descendant and ancestor objects.
| |||||||
Inclusion |
Determines whether the element is included in the SoundBanks when they are generated. When selected, the element is included. When unselected, the element is not included. To optimize your sound design for each platform, you might want to exclude certain elements on certain platforms. By default, this check box applies across all platforms. Use the Link indicator to the left of the check box to unlink the element. Then you can customize the state of the check box per platform. When this option is unselected, the property and behavior options in the editor become unavailable. Default value: true | ||||||
Indicates the number of elements in your project that contain direct references to the object. The icon is displayed in orange when references to the object exist, and in gray when no references exist. Selecting the button opens the Reference View with the object's name in the References to: field. | |||||||
Notes |
Any additional information about the object properties. | ||||||
Sets the display of the Property Editor's selected tabs. By default, there is one panel that displays a single selected tab. You can, however, click a splitter button to display two panels, divided horizontally or vertically. The selected option is highlighted with a background color. You cannot open the same tab in both panels. If you try to open the same tab in both panels, the first panel automatically opens a different tab.
|
States | ||||
---|---|---|---|---|
Interface Element |
Description | |||
Opens the State Group selector menu where you can select an existing State Group or create a new one. | ||||
Remove the selected State Groups from the list of subscribed State Groups. | ||||
Opens the State Properties Dialog, where you can specify which of the State properties apply to the object. | ||||
Opens the Copy State Values dialog box. | ||||
Columns | ||||
Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables. Click the Close icon to the left of the search icon to close the search field and remove the filter.
| ||||
Click the Configure Columns... shortcut (right-click) option from the column header band. In the case of the States tab, the State Properties Dialog opens, not the Configure Columns Dialog. Specify the State properties to include for this object. | ||||
State |
The States and State Groups assigned to the current object. | |||
The State properties displayed in the table include all the object-specific additive type properties selected in the State Properties Dialog. The following rows give only the default State properties for Interactive-Music Hierarchy objects. For information on object-specific properties, refer to the corresponding Property Editor or Property Editor tab page. | ||||
Voice Volume |
This defines how the level or amplitude of the audio output will be applied to the current object for a particular State.
Default value: 0
| |||
Voice Low-pass Filter |
A recursive filter that attenuates high frequencies based on the value specified. The units for this filter represent the percentage of low-pass filtering that has been applied, where 0 means no low-pass filtering (signal unaffected) and 100 means maximal attenuation. (For more detail, see Wwise LPF and HPF Value Cutoff Frequencies .) Default value: 0 Range: 0 to 100 Units: % | |||
Cone High-pass filter |
A recursive filter that attenuates low frequencies based on the value specified. The units for this filter represent the percentage of high-pass filtering that will be applied, where 0 means no high-pass filtering (signal unaffected) and 100 means maximal attenuation. The Cone High-pass filter has a link indicator and an RTPC indicator. Refer to Working with the Property Editor for more information. Default value: 0 Range: 0 to 100 Units: % | |||
Make-up Gain |
Volume gain in decibels (dB) applied to the voice, after all other volume adjustments. The make-up gain is additive across the Actor-Mixer Hierarchy. Refer to Understanding the voice pipeline to learn about how voices are being processed, how they are being routed and where the different volumes and Effects are being applied. For more information about the Make-up Gain, refer to Using Loudness Normalization or Make-up gain to Adjust Volume .
Default value: 0 Range: -200 to 200 Units: dB | |||
Change occurs at: |
Determines the point at which the State change occurs for the current music object. The following options are available:
If several music objects are playing, the State change occurs for all music objects at the first defined opportunity. |
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise