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Wwise automatically gives a name to a Dialogue Event when it is created. It is good practice to rename the Dialogue Event with a name that is more descriptive. Each Event name must be unique and consist only of letters, digits, and underscores. The first character must be either a letter or an underscore.
Caution | |
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Unless absolutely necessary, you shouldn't rename a Dialogue Event after it has been integrated into the game because it will require additional programming to re-integrate the name change. |
To rename a Dialogue Event:
In the Events tab of the Project Explorer, click the Dialogue Event you want to rename.
The name of the Event is highlighted.
Type a new name for the Event.
Tip | |
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You can also rename Events in the Dialogue Event Editor. |
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