Version
Wwise Unity Integration Documentation
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This will call AkSoundEngine.SetSwitch() whenever the selected Unity event is triggered. For example, this component could be set on a Unity collider to trigger when an object enters it. More...
Inherits AkDragDropTriggerHandler, and AK.Wwise.IMigratable.
Public Attributes | |
System.Collections.Generic.List< int > | triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID } |
List containing the enabled triggers. More... | |
bool | useOtherObject = false |
This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. More... | |
Static Public Attributes | |
const int | MAX_NB_TRIGGERS = 32 |
Since our mask is a 32 bits integer, we can't have more than 32 triggers. More... | |
static System.Collections.Generic.Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes() |
Will contain the types of all the triggers derived from AkTriggerBase at runtime. More... | |
This will call AkSoundEngine.SetSwitch() whenever the selected Unity event is triggered. For example, this component could be set on a Unity collider to trigger when an object enters it.
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