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Properties in Wwise are grouped into logical tabs found within object-specific Property Editors. Across all audio structures, the following tabs have common properties:
Metadata Tab to associate Metadata plug-ins with objects.
RTPC Tab to create and manage relationships between Wwise properties and in-game parameters.
All Properties Tab to view and, often, adjust any of the object's direct properties.
Tab Preferences to select which tabs appear in the object's Property Editor.
Additionally, the following tabs are common to objects across two of the three Project Explorer hierarchies:
Conversion Tab: Actor-Mixer and Interactive Music Objects to apply conversions settings to one or more objects or sources within the Actor-Mixer or Interactive Music Hierarchy.
Effects Tab: Actor-Mixer and Interactive Music Objects to add and adjust up to four Effect plug-ins on the object.
Positioning Tab: Actor-Mixer and Interactive Music Objects to give objects an audible position through speaker panning, attenuation, or more complex and precise 3D spatialization positioning.
HDR Tab: Actor-Mixer and Interactive Music Objects to define the HDR properties of objects within the Actor-Mixer or Interactive Music Hierarchy.
Mixer Plug-in Tab: Actor-Mixer and Interactive Music Objects to override parent object or output bus mixer plug-in settings.
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