Wwise SDK 2022.1.17
|
◆ fCPULimitPercentage
Defines the targeted computation time allocated for the ray tracing engine. Defined as a percentage [0, 100] of the current audio frame. The ray tracing engine dynamically adapts the number of primary rays to target the specified computation time value. In all circumstances, the computed number of primary rays cannot exceed the number of primary rays specified by AkSpatialAudioInitSettings::uNumberOfPrimaryRays. A value of 0 indicates no target has been set. In this case, the number of primary rays is fixed and is set by AkSpatialAudioInitSettings::uNumberOfPrimaryRays. Definition at line 72 of file AkSpatialAudio.h. |
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise