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The Game Parameter Property Editor is where you define the maximum and minimum values for each Game Parameter, so that you can map property values to the range of values in between. For example, you could set values in a car racing game that are mapped to the acceleration of the car. As the car accelerates the mapped properties are applied to the sounds.
Interface Element |
Description | |||
---|---|---|---|---|
Name |
The name of the Game Parameter that will be used for the RTPC. | |||
Notes |
Any additional information about the Game Parameter. | |||
Bind to Built-In Param: |
Bind this Game Parameter to a built-in value calculated inside the sound engine. Choose one of the following: (See more about the following built-in parameters in Available built-in parameters .)
Default value: None | |||
Range | ||||
Min |
The minimum value of the Game Parameter that is mapped to properties in Wwise. | |||
Max |
The maximum value for the Game Parameter that is mapped to properties in Wwise. | |||
Default |
A global value used by game objects that do not explicitly specify a particular value. The default value will also be ignored if your game programmer defines a global RTPC value for game objects using the SDK. | |||
Interpolation Mode |
Select Game parameter interpolation mode:
Default value: None | |||
Attack |
Rate (or time) used by the interpolation mode when variations are going upward. Default value: 50 Range: 0 to 1000000 | |||
Release |
Rate (or time) used by the interpolation mode when variations are going downward. Default value: 0 Range: 0 to 100000 |
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