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Conversion Tab: Actor-Mixer and Interactive Music Objects

The Conversion tab allows you, among other things, to apply Conversion Settings ShareSets to an object. When you apply Conversion Settings to an object, you must decide whether the Conversion Settings will be applied using a ShareSet or a custom instance. At any point, you can click the Edit button to edit the Conversion Settings.

The Conversion tab also allows you to enable loudness normalization to adjust the volume.

[Note]Note

When you apply a Conversion Settings ShareSet to a parent object, the settings are automatically applied to all child objects as well. You can, however, override these settings at any level in the hierarchy by selecting the Override parent option and applying a different ShareSet.

General

Interface Element

Description

[name]

The name of the object.

Displays the object's color. Clicking the icon opens the color selector.

Select a color to apply it to the object. When you choose a color for an object, a palette icon appears on the selected square, as well as a yellow triangle in the lower-right corner, as shown.

To inherit the parent object's color, select the square at the far left of the color selector.

Controls the Mute and Solo states for the object and shows the implicit mute and solo states for the object.

Muting an object silences this object for the current monitoring session. Soloing an object silences all the other objects in the project except this one.

A bold M or S indicates that the Mute or Solo state has been explicitly set for the object. A non-bold M or S with faded color indicates that the object's Mute or Solo state was implicitly set from another object's state.

Muting an object implicitly mutes the descendant objects.

Soloing an object implicitly mutes the sibling objects and implicitly solos the descendant and ancestor objects.

[Tip]Tip

Hold the Ctrl key while clicking a solo button to exclusively solo the object for which the solo button is associated.

[Note]Note

Mute and Solo are designed to be used for monitoring purposes only and are not persisted in the project or stored in the SoundBanks.

Inclusion

Determines whether the element is included in the SoundBanks when they are generated. When selected, the element is included. When unselected, the element is not included.

To optimize your sound design for each platform, you might want to exclude certain elements on certain platforms. By default, this check box applies across all platforms. Use the Link indicator to the left of the check box to unlink the element. Then you can customize the state of the check box per platform.

When this option is unselected, the property and behavior options in the editor become unavailable.

Default value: true

Indicates the number of elements in your project that contain direct references to the object. The icon is displayed in orange when references to the object exist, and in gray when no references exist.

Selecting the button opens the Reference View with the object's name in the References to: field.

Notes

Any additional information about the object properties.

Sets the display of the Property Editor's selected tabs. By default, there is one panel that displays a single selected tab. You can, however, click a splitter button to display two panels, divided horizontally or vertically. The selected option is highlighted with a background color.

You cannot open the same tab in both panels. If you try to open the same tab in both panels, the first panel automatically opens a different tab.

[Tip]Shortcuts for selecting tabs

  • Press Ctrl and the number that corresponds to the number of the Property Editor tab you want to view. For example, Ctrl+4 opens the RTPC tab if it is the fourth visible tab.

Conversion Settings

Interface Element

Description

Override Conversion Settings

Determines whether the Conversion Settings are inherited from the parent or defined at the current level in the hierarchy.

If the object is a top-level object, the Override parent option is not available.

Default value: false

Conversion Settings

Conversion Settings

The list of conversion setting instances that can be applied to the object. The name of the selected instance is displayed in the corresponding text box.

To remove a conversion setting instance, select the None option.

Opens the Conversion Settings Editor where you can define the Conversion Settings for the selected Conversion Settings instance.

If you use a ShareSet, any changes you make to the Conversion Settings will be applied to all objects using this ShareSet.

Mode

Determines whether the Conversion Settings instance is a unique instance or shared across several objects within your project. The mode can be either:

Define custom - To create a unique Conversion Settings instance whose properties will not be shared between objects.

Use ShareSet - To use a ShareSet of a conversion setting, which means that Conversion Settings can be shared between objects.

Displays the selected ShareSet in the ShareSets tab of the Project Explorer.

Loudness Normalization

Interface Element

Description

Override parent

Determines whether the loudness normalization settings are inherited from the parent or defined at the current level in the hierarchy.

If the object is a top-level object, the Override parent option is not available.

Default value: false

Enable Loudness Normalization

Determines if loudness normalization is active.

Provides normalization of the sources, by applying an automatic gain calculated from the measured loudness of the source recording.

For more information about Loudness Normalization, refer to Using Loudness Normalization or Make-up gain to Adjust Volume .

Default value: false


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