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Attention : vous avez été redirigé vers la plus récente documentation correspondant à votre version générale ( 2022.1.17.8543 ). Si vous souhaitez accéder à la documentation de votre version précise, veuillez télécharger la documentation hors ligne depuis l'Audiokinetic Launcher et sélectionner l'option de documentation Offline dans l'application de création Wwise.

Available Tab

The Available tab of the Remote Connections dialog box displays the remote game consoles that have been automatically discovered on the network. In order for Wwise to automatically detect and connect to a game console, it must be on the same subnet of the network as Wwise, and the same "Game Discovery Broadcast Port" number must be specified in the Wwise project settings and when initializing communications in the game.

Interface Element

Description

Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables.

Click the Close icon to the left of the search icon to close the search field and remove the filter.

[Note]Note

The searches do not include elements in collapsed nodes of the List View, Query Editor, MIDI Keymap Editor, and Reference View.

Click the Configure Columns... shortcut (right-click) option from the column header band.

The Configure Columns Dialog opens. Specify which columns to display and their order.

Name

The name of the specific console to which you will connect.

Platform

The console's type of platform, chosen from among the names defined in the Platform Manager.

Base Platform

The platform's corresponding SDK, such as Android, iOS, PlayStation 4, Switch, Windows, or Xbox One.

Status

The status of the remote game console. The status can be one of the following types:

  • Ready - When the game console is ready to accept a connection.

  • Busy - When the game console is already connected to a machine and is therefor not accepting any connections. When the status is Busy, the name of the machine that is connected to the game console is displayed.

  • Different Version - When the version of Wwise is not compatible with the version of the game running on the remote PC or console.

  • Not Available - When it is no longer connected to the network.

IP Address

The network address of the game console.

Application Name

The application name that was provided when initializing the sound engine.

Port

The Dynamic ports of communication detected. (IP connection only)

Ping

The round-trip latency in milliseconds.

Updates the information about each console in the list.

Connects to the device currently selected in the list.

Opens a dialog box where you can specify the IP address of the console.

Opens a dialog box where you can select the .prof file that contains all the data from the last profiling session.

Removes the connection to the device currently selected in the list.

Synchronization Method

Specifies how synchronization with the remote instance is handled:

  • Profile Only If selected, there will be no synchronization with the remote instance.

    Note that playback in the Authoring tool will be unavailable when connected in Profile Only mode since objects are not synchronized to the remote instance.

    Use this option to quickly connect to your remote instance for profiling and to prevent sound engine changes due to unexpected synchronization.

  • Profile and Edit (Sync Inspected Objects Only) If selected, only objects currently inspected in the Property/ShareSet/Effect Editor, Transport Control, Soundcaster, or Mixing Desk will be synchronized.

    The modified object list is cleared when generating SoundBanks or closing a project. This means that changes to your Wwise project in previous sessions are not pushed. The sound engine plays objects back in the remote instance with the behaviors defined in the last generated SoundBanks and any changes applied - before or after connecting - during the current Wwise project session.

    Use this option as a faster alternative to Profile and Edit (Sync All Modified Objects). This option is faster since not all objects are synchronized.

  • Profile and Edit (Sync All Modified Objects) If selected, all objects modified during a Wwise project session will be synchronized with the remote instance.

    The modified object list is cleared when generating SoundBanks or closing a project. This means that changes to your Wwise project in previous sessions are not pushed. The sound engine plays objects back in the remote instance with the behaviors defined in the last generated SoundBanks and any changes applied - before or after connecting - during the current Wwise project session.

    Use this option to automatically synchronize all objects in the Authoring tool modified during the current project session.

Start capture on connect

Determines when the capture process will begin. If selected, the capture process begins as soon as a connection is made. If unselected, the capture process only begins when you click the Start Capture button.

Each time a new capture process is started, all existing data is cleared from the Capture Log.

Status

Displays whether you are currently connected to a remote console. If you are connected, it displays the name and IP address of the remote console.

Closes the Remote Connection dialog box without interrupting any active connection.


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