menu
 
Version
2021.1.14.8108

2024.1.4.8780

2023.1.12.8706

2022.1.18.8567

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624


menu_open

Working with Dialogue Events

If you plan to use Dialogue Events to drive the audio in your game, it is important that you meet with the development team at the beginning of the project to define all the different conditions and outcomes that will exist in your game.

Since the paths are a set of rules that are verified when the Dialogue Event is called by the game, any change that is made to the paths, including the number and order of State Groups, will result in additional programming. By taking the time up front to define all the different rules, variables, and conditions, you can avoid problems and minimize the need for additional programming.

When managing Dialogue Events, you can perform the following tasks:


Cette page a-t-elle été utile ?

Besoin d'aide ?

Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !

Visitez notre page d'Aide

Décrivez-nous de votre projet. Nous sommes là pour vous aider.

Enregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !

Partir du bon pied avec Wwise