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You can explore the 3D viewer in all three dimensions by controlling and moving the camera with the mouse. In this way, you can observe game objects as they interact with one another in their roles as emitters and/or listeners.
To select a game object on which to center the camera:
In the Game Object 3D Viewer, click Locate Object and select the object you want the camera to center on from the list.
The object you select is shown in the center of the camera's field of vision.
To assign the camera to a game object:
From the Locate Object list in the Game Object 3D Viewer, select a game object.
Click Follow.
The camera follows the object as it moves during capture.
To fit all game objects within the Game Object 3D Viewer:
In the Game Object 3D Viewer, click Frame All.
The viewer adjusts to include all selected game objects.
To see the game from the point of view of a game object:
From the Camera list in the Game Object 3D Viewer, select a game object to serve as the camera origin.
The object you select becomes the origin point of the camera's field of vision and the alignment of the camera matches that of the object.
Note | |
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If you select the Follow option or use the WASD or arrow keys to change the camera position, the alignment and origin of the camera will no longer match that of the object. |
To pan the camera:
Ctrl+click and drag within the Game Object 3D Viewer.
The camera pans left and right, and up and down.
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First Person and game object cameras do not support panning. |
To zoom the camera:
Right-click and drag within the Game Object 3D Viewer.
The camera zooms in and out.
To rotate the camera:
From the Camera list in the Game Object 3D Viewer, select either User Camera 1 or User Camera 2.
Click and drag within the Game Object 3D Viewer.
The camera rotates around the center point.
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You can switch back and forth between cameras while still maintaining your settings for each. |
To operate the camera like a first-person shooter:
From the Camera list in the Game Object 3D Viewer, select the First Person or any one of the game object cameras.
You can now do the following:
Press WASD or the arrow keys to move the camera.
Click and drag to orient the camera.
Hold Shift to move faster.
Right-click and drag or use the mouse center wheel to zoom in and out.
To reset the camera to its default position:
In the Game Object 3D Viewer, click Reset.
The camera returns to its default position.
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