menu
 
Version
2021.1.14.8108

2024.1.4.8780

2023.1.12.8706

2022.1.18.8567

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624


menu_open
link

Using Sounds and Motion to Enhance Gameplay

This section includes conceptual and procedural information on how to enhance the rich and immersive game environments using a variety of properties and behaviors, effects, motion, positioning settings, and playback priority.

  • Defining Object Playback Behaviors—working with Random, Sequence, Switch, and Blend Containers, creating a loop, streaming media, and using the Source Editor.

  • Defining Positioning—working with speaker panning, understanding 3D spatialized objects, spread, focus and orientation,applying positioning to busses, and using ambisonics.

  • Managing Priority—understanding and defining playback priority, limiting playback instances, and managing low-volume objects.

  • Managing Effects—applying Effects to objects and busses, working with Effect ShareSets, bypassing, rendering, and reordering Effects, and understanding User-Defined and Game-Define Auxiliary Sends.

  • Managing Motion—generating motion using either existing sounds or dedicated objects, building an output structure for motion, and using the Wwise Motion Source plug-in to generate motion for game controllers.


Cette page a-t-elle été utile ?

Besoin d'aide ?

Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !

Visitez notre page d'Aide

Décrivez-nous de votre projet. Nous sommes là pour vous aider.

Enregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !

Partir du bon pied avec Wwise