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In order to simulate all types of audio scenarios, SoundFrame gives you access to a wide range of features including those usually managed or performed by the sound engine. The following list describes some of the tasks you can perform using SoundFrame:
Create a connection between your simulation application and Wwise.
Retrieve the Events and corresponding actions in your project.
Retrieve the Dialogue Events and corresponding arguments in your project.
Playback Events through Wwise.
Receive notifications of changes made in Wwise.
Retrieve positioning radius properties live.
Register/unregister game objects.
Set active listener, listener position, and listener spatialization.
Set game object position.
Set game object obstruction and occlusion.
Retrieve Game Parameter information and set Game Parameter values.
Retrieve Switch property information and set active Switch.
Retrieve state property information and set active State.
Retrieve Trigger information and call Trigger.
Retrieve Auxiliary Bus information and set/bypass game-defined auxiliary send values.
Post monitoring messages.
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