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Replacing Targets Assigned to Event Actions

You may want to replace specific target objects with different ones to see how they will fit in game. Even after an Event is integrated into the game, you are free to experiment with different sounds, music, motion, Actions, and so on.

To replace a target object that is assigned to an Action:

  1. In the Event Editor, select the Action whose object you want to replace.

  2. Click Browse....

    info Note

    The Browse... button is found at the bottom of the Event Editor; but, there is also a Browse... option when selecting Set Target from the shortcut menu opened from the Target column.

    button, or open the shortcut menu of the selected Action's target .

    The Project Explorer - Browser is displayed.

  3. Navigate through the hierarchy and select the new target that you want to assign to the Action.

  4. Click OK.

    The Action's new target object appears in the Target column.

check_circle Tip

You can also replace an Action's target by dragging an Action-type-appropriate object from the Project Explorer to the Event Action in the Event Editor. The Action's new target object appears in the Target column.

If the object is not appropriate for the Action, then you will not be able to drag it over.


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