menu
Wwise
arrow_drop_down
Strata
arrow_drop_down
Solutions
arrow_drop_down
Apprendre
arrow_drop_down
Communauté
arrow_drop_down
Documentation
arrow_drop_down
Aide
arrow_drop_down
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unreal Integration Documentation
|
A coordinate system conversion has been removed from the 2017.2.0 integration. This conversion was put in place to convert from the left-hand axis system used in Unreal Engine 4 (with the X and Y axes being the floor) to the default left-hand system used in Wwise Game Object 3D Viewer (with the X and Z axes being the floor). In order for the Wwise Game Object 3D Viewer to properly display Game Objects from Unreal, please go to the Game Object 3D Viewer settings and set the Floor Plane to X-Y:
Please note that in Wwise 2017.2.0, Spatial Audio Portals have a distinct orientation. The Portal's local Y-axis is the axis along which two adjacent Rooms are linked. It will be necessary to examine all existing Portals, and rotate (by 90 degrees, along the Z-axis) those that are not properly aligned in order to link Rooms along the Y-axis. A new visualization component has been added to the Portals to make the orientation of the Portal immediately apparent to the user. Portals that are incorrectly aligned may behave unexpectedly or return errors when sent to Wwise Spatial Audio.
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise