menu
Wwise
arrow_drop_down
Strata
arrow_drop_down
Solutions
arrow_drop_down
Apprendre
arrow_drop_down
Communauté
arrow_drop_down
Documentation
arrow_drop_down
Aide
arrow_drop_down
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
This section includes conceptual and procedural information on how to use events, dynamic sequences, and Wwise game syncs to drive the sounds in your game.
Managing Events—creating Events, adding Actions and assigning their Targets, setting properties and defining the scope of an Event Action.
Managing Dynamic Dialogue—understanding the Dynamic Dialogue system, working with Dialogue Events and States,creating paths and fallback paths, working with probability and weighting.
Working with States—creating State Groups, defining Transitions between States, and assigning States to objects and busses.
Working with Switches—creating Switches and Switch Groups, mapping Game Parameter values to Switches, and assigning objects to more than one Switch Group.
Working with RTPCs—managing Game Parameters used in RTPCs, controlling property values using Game Parameters, working with the RTPC graph view, building smart pitch curves, working with LFOs, envelopes, and time, and setting up side-chaining.
Working with Triggers—creating Triggers and understanding the Trigger mechanism.
Working with States and State Groups for Dynamic Dialogue—creating States and State Groups for use with Dynamic Dialogue, including a practical example.
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise