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2024.1.5.8803
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Wwise Unreal Integration Documentation
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FAkGeometryData
; a structure understandable for Spatial Audio Geometry. For a static mesh type, the indices and vertices of the parent mesh are used. For the simple collision mesh type, the parent's BodySetup is converted to FAkGeometryData
. If the simple collision is made up of box, sphere or capsule primitives, a bounding box for each of the primitives is used. If the simple collision has convex hull primitives, its indices and vertices are used.FAkGeometryData
to Spatial Audio.UPrimitiveComponent
to which this Ak Room Component is attached.Several Wwise-specific actions can be executed on AkPortalComponent objects; these are available in the Ak Portal Component Category.
AkAcousticPortalState
, which represents the state of the Portal: Open or Closed.UPrimitiveComponent
to which this Ak Portal Component is attached.Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
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