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Customizing Transitions between States in a State Group

To enhance realism as States change within your game, you may not want the transition time to be the same for all States in a State Group. In the Custom Transition Time table, you can define different transition times between any two States. You can also specify that you want a customized transition time to be the same in both directions. For example, you may want to use the same transition time when the Rain State changes to the Snow State and vice versa.

To customize the transition time between States in a selected State Group:

  1. In the Project Explorer, switch to the Game Syncs tab.

  2. In the States section, double-click a State Group to load it into the Property Editor.

  3. Click Insert.

    A new row is added to the Transition Time table.

  4. In the From column, select the source State.

  5. In the Time column, define the transition time that you want to apply between the two States.

  6. In the To column, select the destination State.

  7. To have the same transition time in both directions, select the bidirectional check box.

[Note] Note

You can add more custom settings rows by clicking Insert, and if you want to remove settings, click Remove.


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