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It is possible to dynamically change the Mastering Suite while your game is running. You can add, remove, or substitute Mastering Suite ShareSets. However, the following conditions must be met:
The plug-in must be registered: The Mastering Suite plug-in is registered in your game code. Refer to Integration Details - Plug-Ins for details.
The ShareSet must be loaded: The Mastering Suite ShareSet must be in a loaded SoundBank. A Mastering Suite ShareSet is contained in a SoundBank if it is either referenced by another item in the SoundBank or the ShareSet was explicitly added to the SoundBank.
To change the Mastering Suite ShareSet, your code must call the SDK function SetOutputDeviceEffect
.
To avoid audio glitches, it's strongly recommended that no sounds are playing on the Output Device on which the Mastering Suite is added/removed.
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