menu
Wwise
arrow_drop_down
Strata
arrow_drop_down
Solutions
arrow_drop_down
Apprendre
arrow_drop_down
Communauté
arrow_drop_down
Documentation
arrow_drop_down
Aide
arrow_drop_down
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
It is possible to dynamically change the Mastering Suite while your game is running. You can add, remove, or substitute Mastering Suite ShareSets. However, the following conditions must be met:
The plug-in must be registered: The Mastering Suite plug-in is registered in your game code. Refer to Integration Details - Plug-Ins for details.
The ShareSet must be loaded: The Mastering Suite ShareSet must be in a loaded SoundBank. A Mastering Suite ShareSet is contained in a SoundBank if it is either referenced by another item in the SoundBank or the ShareSet was explicitly added to the SoundBank.
To change the Mastering Suite ShareSet, your code must call the SDK function SetOutputDeviceEffect
.
To avoid audio glitches, it's strongly recommended that no sounds are playing on the Output Device on which the Mastering Suite is added/removed.
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise