Wwise SDK 2021.1.14
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Removes an assignment between a Switch Container's child and a State.
Name | Type | Description |
---|---|---|
child * | any of: | The ID (GUID), name, or path of the object assigned to a State. This object must be the child of a Switch Container and must be currently assigned to a State. |
string | The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported. Ex: Event:Play_Sound_01 | |
string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. | |
string | A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX. | |
stateOrSwitch * | any of: | The ID (GUID), name, or path of the State or Switch to which the child is assigned. Must be the child of the Switch Group or State Group that is currently set for the Switch Container. |
string | The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported. Ex: Event:Play_Sound_01 | |
string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. | |
string | A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX. |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
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