Wwise SDK 2021.1.14
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Retrieves the voices at a specific profiler capture time.
Name | Type | Description |
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time * | one of: | Time in milliseconds to query for voices, or a Time Cursor from which to acquire the time. The User Time Cursor is the one that can be manipulated by the user, while the Capture Time Cursor represents the latest time of the current capture. |
integer | Range: [0,*] | |
string | Identify one of the global profiler cursors. Possible values:
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voicePipelineID | integer | The pipeline ID of a single voice to get. Unsigned Integer 32-bit. Range: [0,4294967295] |
(Required *)
Name | Type | Description |
---|---|---|
return | array | Members to return for each voice. Defaults to Pipeline ID, Game Object ID and Object GUID. An array of options for the playing voices. |
return [...] | string | Specifies one of the defined members for a voice pipeline structure. Possible values:
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Name | Type | Description |
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return * | array | Array of voices. |
return [...] | object | Voice item. A playing voice. Use the return options to specify which property is required. |
return[...].pipelineID | integer | Pipeline ID of the voice. Unsigned Integer 32-bit. Range: [0,4294967295] |
return[...].playingID | integer | Playing ID of the voice. Unsigned Integer 32-bit. Range: [0,4294967295] |
return[...].soundID | integer | Short ID of the sound object corresponding to the voice. Unsigned Integer 32-bit. Range: [0,4294967295] |
return[...].gameObjectID | integer | Game Object ID corresponding to the voice. Unsigned Integer 64-bit. Range: [0,18446744073709551615] |
return[...].gameObjectName | string | Game Object Name corresponding to the voice. |
return[...].objectGUID | string | Object GUID corresponding to the voice. An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. |
return[...].objectName | string | Object Name corresponding to the voice. |
return[...].playTargetID | integer | Short ID of the play target object corresponding to the voice. Unsigned Integer 32-bit. Range: [0,4294967295] |
return[...].playTargetGUID | string |
GUID of the play target object corresponding to the voice. An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. |
return[...].playTargetName | string | Name of the play target object corresponding to the voice. |
return[...].baseVolume | number | Voice volume in dB, including HDR attenuation. |
return[...].gameAuxSendVolume | number | Volume send to the auxiliary bus send in dB. |
return[...].envelope | number | Current analyzed envelope value in dB. 0 if unavailable. |
return[...].normalizationGain | number | Loudness normalization and make-up gain in dB. |
return[...].lowPassFilter | number | Low-Pass Filter applied to the voice. |
return[...].highPassFilter | number | High-Pass Filter applied to the voice. |
return[...].priority | integer | Priority given to the voice. Integer 8-bit. Range: [-128,127] |
return[...].isStarted | boolean | True if the voice has started playing, false otherwise. |
return[...].isVirtual | boolean | True if the voice is virtual, false otherwise. |
return[...].isForcedVirtual | boolean | True if the voice was forced as virtual, false otherwise. |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
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