Version

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Wwise SDK 2021.1.14
ak.wwise.core.object.setReference

Sets an object's reference value. Refer to Wwise Objects Reference for more information on the references available on each object type.

Arguments

Name Type Description
object * any of: The ID (GUID), name, or path of the object which has the reference.
string The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported. Ex: Event:Play_Sound_01
string An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
string A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX.
platform any of: The ID (GUID) or unique name of the platform to link the reference. Set to null-guid for unlinked reference.
string The name of the object.
string An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
reference * string The name of the reference to set. Refer to Wwise Objects Reference for more information on the references available.
value * any of: The ID (GUID), name, or path of the object to be referred to.
string The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported. Ex: Event:Play_Sound_01
string An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
string A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX.

(Required *)

Arguments Schema

See Also

Examples

Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.


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