Wwise SDK 2019.2.15
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The convolution reverb effect plug-in is a testament to Audiokinetic's commitment to innovation and high-quality audio processing. Like visual artists seeking for photo realistic rendering, Audiokinetic’s convolution reverb is a technology that authentically recreates acoustical spaces.
In essence, it creates reverberation based on samples of real spaces. This means that any physical space, from a plane cockpit to the Taj Mahal, can be reproduced as long as you have a sample (an impulse response) of the room.
Convolution Reverb Specifications:
Side-chaining can now easily be achieved in Wwise by using the Wwise Meter effect and RTPC curves. The new "Wwise Meter" effect monitors the input signal of a bus and sends the calculated levels (using smoothing parameters such as Attack, Release and Hold) to a game parameter. A Volume RTPC curve linked to this game parameter can then be created on another bus resulting in the volume being affected by the level of the bus with the Meter effect inserted.
Read or watch the Side-Chaining tutorial for more details on how to set up side-chaining in your project.
A new integration demo is now available for developers:
The Voices tab of the Advanced Profiler now shows volume and LPF attenuations pre and post positioning.
xWMA uses the WMA professional compression bit-stream format and provides a greater compression ratio than XMA. xWMA is very useful for dialogue and long duration files. A quality setting allows sound designers to vary the bit rate of the compressed sound.
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