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Wwise Unreal Integration Documentation
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The Wwise Unreal plug-in provides a Commandlet allowing you to generate SoundBanks and to submit them to source control from the command line. Usage of the Commandlet is:
Parameters are :
Example usage:
info |
Note: If you ever experience issues with the Development Editor not built or available yet, you can skip the plugin activation by setting the environment variable SKIP_PLUGIN_ACTIVATION to true . |
The Commandlet has a special option to migrate a project to the Event-Based Packaging workflow, offline, on a build machine. This is highly recommended for large projects, as this process can be time-consuming. The commandlet creates the new assets, rebuilds the sound data and submits it to source control. It is highly recommended to use the path of the Wwise Console application.
Example usage:
The Commandlet commits the changes it has brought to your project if source control is enabled. The commit message can be customized in the Wwise Integration Settings, by editing the Commandlet Commit Message field.
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