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Wwise Unity Integration Documentation
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AkTriggerEnter
, for example, could be applied so that when a player enters a room the SoundBank loads. Be aware of the risk of lag in sound should the SoundBank not be loaded when a room sound would be needed. See Wwise 301's Loading SoundBanks using Triggers for a more thorough overview of using Triggers to load SoundBanks.AkTriggerExit
, for example, could be applied so that when a player exits a room the SoundBank unloads.LoadBank
function call immediately, indicating if the load request is successfully queued, allowing for other operations to perform while the actual loading continues in the background. The synchronous version will block the main processing thread waiting for the load to complete. Asynchronous calls are best for large SoundBanks which do not need to be loaded immediately. LoadBank
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