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2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unreal Integration Documentation
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Before proceeding, review the Requirements page and make sure the appropriate versions of the Unreal Engine, Unreal Wwise plug-in, and Wwise are used.
This UE4 integration package contains files related to the Wwise plug-in only; it does not contain the entire Unreal Engine source code, nor the Wwise SDK.
There are two ways of installing the Unreal Wwise plug-in: either as a game plug-in or as an engine plug-in - not both.
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Note: For more information on the difference between engine and game plug-ins (sometimes referred to as "installed" plug-ins), please refer to the Unreal Engine Wiki. |
Installing as a game plug-in is handled by the Wwise Launcher. Please open the Launcher to the UNREAL ENGINE tab and find your Unreal project. If it's not there, then click Browse for project... to find the UPROJECT
file and add the project to the Launcher. Once it's listed, click Integrate Wwise into Project... for the Unreal project. The Launcher will guide you to specify all the necessary information to successfully integrate the Wwise plug-in into your project. Alternatively, you can accomplish the same thing using offline integration files, which are downloaded via the UNREAL ENGINE tab menu.
There are various plug-ins available for Wwise, which need to be installed correctly in order to be used in the Unreal Wwise plug-in. Plug-ins for Wwise are managed via the Wwise Launcher. For more information on managing plug-ins for Wwise, refer to the PLUG-INS section of the Installation and Migration Guide.
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Note: If there are plug-ins missing from your Wwise installation when you use the Wwise Unreal plug-in, you will see the following error: LogAkAudio: Error: Could not find plugin dynamic library. |
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Note: Installing the Wwise plug-in for Unreal as an engine plug-in is intended for expert users only. |
…\<UE4 installation directory>\Engine\Plugins
.…\<UE4 installation directory>\Engine\Plugins\Wwise
folder, create a folder called "ThirdParty".C:\Program Files (x86)\Audiokinetic\Wwise 2019.2.15.7667\SDK\
...\Plugins\Wwise\ThirdParty\
For Android, iOS, Linux, PlayStation 4, and Xbox One, you must also copy the libraries. Copy <Your Platform> folder from the source folder to the destination folder:
C:\Program Files (x86)\Audiokinetic\Wwise 2019.2.15.7667\SDK\
...\Plugins\Wwise\ThirdParty\
Upon first opening your Unreal project, the following changes will be made to your Wwise project:
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