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Several views in Wwise include a timeline so that you can use time-based information for different purposes in your project. The following views include a timeline:
Music Segment Editor
Position Editor
Performance Monitor
Game Sync Monitor
Voice Monitor
Although the timelines generally support many of the same functions, they do have their differences. The following table describes the unique purpose of each timeline.
Use this timeline |
To |
---|---|
Music Segment Editor |
Arrange and synchronize interactive music components. |
Position Editor |
Define time periods for sound paths. |
Performance Monitor |
View time-based captured information from the Performance Monitor. |
Game Sync Monitor |
View time-based RTPC value changes as they apply to game objects. |
Voice Monitor |
View time-based volume levels of Wwise object voices. |
When creating sound paths and monitoring performance, the timeline is used in tandem with a graph view. For more information on the graph view, refer to Working with Control Points in the Graph View.
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