menu
Wwise
arrow_drop_down
Strata
arrow_drop_down
Solutions
arrow_drop_down
Apprendre
arrow_drop_down
Communauté
arrow_drop_down
Documentation
arrow_drop_down
Aide
arrow_drop_down
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
The Footsteps example demonstrates how you can create a simple hierarchy of Switch Containers to create variation for an otherwise repetitive sound.
To listen to the Footsteps example:
Load the “Footstep_Types” Switch Container or the “Play_Footstep” Event into the Transport Control.
In the Transport Control, click Switches and select the footstep type and material that you want to hear.
![]() |
In this example, the parent Switch Container includes three footstep types:
Crouching
Walking
Running
Each of these three footstep types contains another Switch Container that determines the surfaces on which the characters will walk:
Concrete
Gravel
Hard Metal
Hard Wood
Water
To create diversity for each footstep type to material association, a Random Container containing between four and six variations has been created for each variation. The complete hierarchy looks like this:
![]() |
To further avoid repetition, volume and pitch is randomized each time a new footstep is played. To see the random ranges, double click on the volume or pitch randomizer icon on the top-level Switch Container named “Footstep_Types”.
![]() |
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise