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The Actor-Mixer Hierarchy is where sound assets are organized in the project.
For the Cube project, the following audio structure was created:
In the "Main" folder, four actor-mixers were created to group sounds into logical categories: Characters, Items, Monsters, and Weapons.
Within the actor-mixers, a series of random and switch containers were used to add variety and distinctiveness to the sounds in the project.
Randomizers were applied to the volume and pitch properties for some weapons and footsteps. The Randomizer randomly modifies the property values of the object each time it is played.
All sounds within the "Main" folder are 3D sounds that use Game-defined positioning with a standard distance-based attenuation on volume.
In the "Maps" folder, there are sounds, voices, and music specifically related to the map "dcp_the_core". All voices and music within this map are 2D sounds that are streamed from the hard drive.
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