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Wwise SDK 2019.1.11
AkPlatformInitSettings Struct Reference

Public Attributes

AkThreadProperties  threadLEngine
  Lower engine threading properties. More...
 
AkThreadProperties  threadOutputMgr
  Ouput thread threading properties. More...
 
AkThreadProperties  threadBankManager
  Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) More...
 
AkThreadProperties  threadMonitor
  Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. More...
 
AkReal32  fLEngineDefaultPoolRatioThreshold
  0.0f to 1.0f value: The percentage of occupied memory where the sound engine should enter in Low memory mode. Defining a Memory Threshold More...
 
AkUInt32  uLEngineDefaultPoolSize
  Lower Engine default memory pool size. More...
 
AkAudioAPI  eAudioAPI
 
AkUInt32  uSampleRate
  Sampling Rate. Set to 0 to get the native sample rate. Default value is 0. More...
 
AkUInt16  uNumRefillsInVoice
  Number of refill buffers in voice buffer. Defaults to 4. More...
 
AkChannelMask  uChannelMask
  use AK_SPEAKER_SETUP_STEREO More...
 
bool  bRoundFrameSizeToHWSize
 
SLObjectItf  pSLEngine
  OpenSL engine reference for sharing between various audio components. More...
 
JavaVM *  pJavaVM
  Active JavaVM for the app, used for internal system calls. Usually provided through the android_app structure given at startup or the NativeActivity. This parameter needs to be set to allow the sound engine initialization. More...
 
jobject  jNativeActivity
  NativeActivity instance for this application. Usually provided through the android_app structure, or through other means if your application has an overridden activity. More...
 
AkAudioSessionProperties  audioSession
  iOS audio session properties More...
 
AkAudioCallbacks  audioCallbacks
  iOS audio callbacks More...
 
AkUInt32  uLEngineAcpBatchBufferSize
  Lower Engine default memory pool size. More...
 
bool  bHwCodecLowLatencyMode
  Use low latency mode for ATRAC9 (default is false). If true, decoding jobs are submitted at the beginning of the Wwise update and it will be necessary to wait for the result. More...
 
bool  bStrictAtrac9Aligment
  Forces checks for ATRAC9 alignment in banks. More...
 
AkThreadProperties  threadOpusDecoder
  Opus decoder threading properties. More...
 
bool  bAutoPanningRule
  Automatically switch to appropriate panning rule when headphones are plugged/unplugged. Defaults to false. More...
 
bool  bAcquireAudioDeviceNotification
  Allow the sound engine to register for audio device notification. Required for bAutoPanningRule. Defaults to true. Set to false if your game wants to handle audio device changes manually. More...
 
HWND  hWnd
 
bool  bGlobalFocus
 
IXAudio2 *  pXAudio2
  XAudio2 instance to use for the Wwise sound engine. If NULL (default) Wwise will initialize its own instance. Used only if the sink type is XAudio2 in AkInitSettings.outputType. More...
 
AkDataTypeID  sampleType
 
AkUInt32  uShapeDefaultPoolSize
  SHAPE pool size. When 0 (default), the sound engine estimates the required pool size according to the maximum number of XMA voices (uMaxXMAVoices) below, assuming that sounds are stereo. Note that multichannel sounds take more memory than what this heuristic predicts, especially when they are streamed. More...
 
AkUInt16  uMaxXMAVoices
  Maximum number of hardware-accelerated XMA voices used at run-time. Default is 128 voices. More...
 
bool  bEnableSpatialAudio
  Enable to permit utilisation of Spatial Audio. Note that if audio devices were enumerated before SoundEngine::init, you will have to call the XB1 API "EnableSpatialAudio" before that enumeration. More...
 

Detailed Description

Platform specific initialization settings

See also
AK::SoundEngine::Init
AK::SoundEngine::GetDefaultPlatformInitSettings

Platform specific initialization settings

See also
AK::SoundEngine::Init
AK::SoundEngine::GetDefaultPlatformInitSettings

Definition at line 56 of file AkAndroidSoundEngine.h.


The documentation for this struct was generated from the following files:

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