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To add realism and avoid repetition in your game, you can easily randomize the position of each point along each of your paths. To do so, you simply need to define a range of possible values for each point, in both the horizontal and vertical planes. At runtime, Wwise picks a random value from within these ranges to specify the actual position of the control point.
info | Note |
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The position of each control point in the graph view is measured as a percentage of the max distance value. Since the Random Range values modify the X, Y, and Z coordinates of these points, they are measured in the same units. |
To randomize the position of each point along a path:
In the Position Editor (3D Automation), select a path from the path list.
In the Random Range group box, specify a value for the following two properties:
Horizontal - Acts as a +/- offset to the X and Y coordinate values of each point, creating a range of possible values. At runtime, Wwise chooses a value from within this range to define the horizontal position of the control point.
Vertical - Acts as a +/- offset to the Z coordinate value of each point, creating a range of possible values. At runtime, Wwise chooses a value from within this range to define the vertical position of the control point.
info | Note |
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The default vertical position (Z value) of each point is 0. |
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