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The Obs/Occ tab displays information about the obstruction and occlusion affecting objects in your game.
Interface Element |
Description |
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Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables. Click the Close icon to the left of the search icon to close the search field and remove the filter.
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Click the Configure Columns... shortcut (right-click) option from the column header band. The Configure Columns Dialog opens. Specify which columns to display and their order. |
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Game Object |
The unique ID of the game object. |
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Multi-Position Index |
The index (0-based) of the sound position that was passed to the game object using the
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Listener ID |
The unique ID for the listener. |
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Obstruction |
The percentage obstruction value on the game object for the listener. |
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Occlusion |
The percentage occlusion value on the game object for the listener. |
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Position X |
The X value of the game object position. |
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Position Y |
The Y value of the game object position. |
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Position Z |
The Z value of the game object position. |
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