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The Music Playlist Editor is where you assemble the contents of Music Playlist Containers. You can organize segments and groups into a play order within a Music Playlist Container, and then define their properties. Groups in a Playlist Container can be played randomly or in sequence, using step or continuous modes.
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You must add at least one segment or group before most options in the Music Playlist Editor are available. |
Interface Element |
Description |
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Click the Configure Columns... shortcut (right-click) option from the column header band. The Configure Columns Dialog opens. Specify which columns to display and their order. |
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(Play indicator) |
During playback, indicates the group or segment that is currently playing. |
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Play Mode |
The list of objects from the Music Playlist Container that have been arranged in a particular order for playback. The playlist determines which objects will be played in what order when the Playlist Container is called by the game engine. The four types of groups and segments available are:
Default value: Sequence Continuous |
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Random type |
Defines whether a group uses standard or shuffle mode.
The option applies to Random Groups only. Default value: Standard |
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Avoid Repeat |
Determines how many other objects must be played before an object can be repeated. The behavior of this option is affected by whether you are in Standard or Shuffle mode. In Standard mode, the object played is selected completely randomly, but the last x objects played are excluded from the list. In Shuffle mode, when the list is reset, the last x objects played will be excluded from the list. If you have an unlooped Random Group that is set to shuffle and continuous, the “Avoid repeating last x played” option has no effect on the playback of your group. This option applies to Random Groups only. Default value: 1 |
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Weight |
The probability that the object will be selected when the container is played. This option applies to Random Groups only. Default value: 50 |
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Loop Count |
The number of times the group or objects within the group will be played. The end results depend on the type of group being looped:
Default value: 1 To set the number of loops to infinite, set the number of loops to 1, then click the down arrow. |
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Creates a child group of the selected group. |
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