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The following table shows you which tasks related to game objects are the responsibility of the sound designer and which ones are the responsibility of the programmer:
Table 5.1. Game Objects - Roles and Responsibilities
Tasks |
Sound Designer (Wwise) |
Programmer (Game Code/Tools) |
Associate game objects to 3D objects in the game |
X |
X |
Register/Unregister game objects |
X |
|
Update game object positioning information |
X |
|
Set the Attenuation for each audio object |
X |
|
Defining Event scope |
X |
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