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Wwise Unity Integration Documentation
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Use this component to attach a Wwise Event to any object in a scene. The sound can be started at various moments, dependent on the selected Unity trigger. This component is more useful for ambient sounds (sounds related to scene-bound objects) but could also be used for other purposes. Since AkAmbient has AkEvent as its base class, it features the play/stop, play multiple, stop multiple and stop all buttons for previewing the associated Wwise event. More...
Public Attributes | |
AkActionOnEventType | actionOnEventType = AkActionOnEventType.AkActionOnEventType_Stop |
Replacement action. See AK::SoundEngine::ExecuteEventOnAction() More... |
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AkCurveInterpolation | curveInterpolation = AkCurveInterpolation.AkCurveInterpolation_Linear |
Fade curve to use with the new Action. See AK::SoundEngine::ExecuteEventOnAction() More... |
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bool | enableActionOnEvent = false |
Enables additional options to reuse existing events. Use it to transform a Play event into a Stop event without having to define one in the Wwise Project. More... |
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UnityEngine.GameObject | soundEmitterObject |
Game object onto which the Event will be posted. By default, when empty, it is posted on the same object on which the component was added. More... |
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float | transitionDuration = 0.0f |
Duration of the fade. See AK::SoundEngine::ExecuteEventOnAction() More... |
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System.Collections.Generic.List< int > | triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID } |
List containing the enabled triggers. More... |
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bool | useOtherObject = false |
This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. More... |
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Static Public Attributes | |
const int | MAX_NB_TRIGGERS = 32 |
Since our mask is a 32 bits integer, we can't have more than 32 triggers. More... |
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static System.Collections.Generic.Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes() |
Will contain the types of all the triggers derived from AkTriggerBase at runtime. More... |
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Use this component to attach a Wwise Event to any object in a scene. The sound can be started at various moments, dependent on the selected Unity trigger. This component is more useful for ambient sounds (sounds related to scene-bound objects) but could also be used for other purposes. Since AkAmbient has AkEvent as its base class, it features the play/stop, play multiple, stop multiple and stop all buttons for previewing the associated Wwise event.
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