Version
The following table shows you which tasks related to audio objects are the responsibility of the sound designer and which ones are the responsibility of the programmer:
Table 3.1. Audio Objects - Roles and Responsibilities
Tasks |
Sound Designer (Wwise) |
Programmer (Game Code/Tools) |
Create sound objects for game audio assets |
X |
|
Group objects and build project hierarchy |
X |
|
Define sound properties and behaviors |
X |
|
Route audio objects through busses |
X |
|
Develop source plug-ins |
X |
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise