Wwise SDK 2019.1.11
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Asynchronously post an Event to the sound engine (by event ID). See AK::SoundEngine::PostEvent
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Name | Type | Description |
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gameObject * | integer | The unique ID of the game object. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
event * | any of: | Either the ID (GUID), name, or short ID of the Event. |
string | The name of the object. |
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string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. |
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integer | The Short ID of a Wwise Object. Unsigned Integer 32-bit. Range: [0,4294967295] |
(Required *)
Name | Type | Description |
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return * | integer | The playing ID of the Event launched, or AK_INVALID_PLAYING_ID if posting the event failed.Unsigned Integer 32-bit. Range: [0,4294967295] |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about WAAPI.
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