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2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
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2017.1.9.6501
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2015.1.9.5624
Wwise SDK 2018.1.11
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Public Member Functions | |
AkRoomID () | |
Default constructor. Creates an invalid ID. More... |
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AkRoomID (AkUInt64 _id) | |
Construct from a 64-bit int. More... |
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AkRoomID (const void *ptr) | |
Conversion from a pointer to a AkRoomID. More... |
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AkGameObjectID | AsGameObjectID () const |
Conversion function used internally to convert AkRoomID's to AkGameObjectIDs. More... |
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AkSpatialAudioID () | |
Default constructor. Creates an invalid ID. More... |
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AkSpatialAudioID (AkUInt64 _id) | |
Construct from a 64-bit int. More... |
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AkSpatialAudioID (const void *ptr) | |
Conversion from a pointer to a AkSpatialAudioID. More... |
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bool | operator== (AkSpatialAudioID rhs) const |
bool | operator != (AkSpatialAudioID rhs) const |
bool | operator< (AkSpatialAudioID rhs) const |
bool | operator > (AkSpatialAudioID rhs) const |
bool | operator<= (AkSpatialAudioID rhs) const |
bool | operator >= (AkSpatialAudioID rhs) const |
bool | IsValid () const |
Determine if this ID is valid. More... |
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AkGameObjectID | AsGameObjectID () const |
Conversion function used internally to convert from a AkSpatialAudioID to a AkGameObjectID. More... |
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operator AkUInt64 () | |
Static Public Attributes | |
static const AkGameObjectID | OutdoorsGameObjID = (AkGameObjectID)-4 |
A game object ID that is in the reserved range, used for 'outdoor' rooms, ie when not in a room. More... |
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Additional Inherited Members | |
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AkUInt64 | id |
Spatial Audio Room ID type. This ID type exists in the same ID-space as game object ID's. The client is responsible for not choosing room ID's that conflict with registered game objects' ID's. Internally, the spatial audio rooms and portals API manages registration and un-registration of game objects that represent rooms using AkRoomID's provided by the client; AkRoomID's are convertied to AkGameObjectID's by calling AsGameObjectID().
Definition at line 120 of file AkSpatialAudioTypes.h.
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