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Version
2018.1.11.6987

2024.1.4.8780

2023.1.12.8706

2022.1.18.8567

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624


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Wwise SDK 2018.1.11
Inheritance diagram for AkRoomID:
AkSpatialAudioID

Public Member Functions

  AkRoomID ()
  Default constructor. Creates an invalid ID. More...
 
  AkRoomID (AkUInt64 _id)
  Construct from a 64-bit int. More...
 
  AkRoomID (const void *ptr)
  Conversion from a pointer to a AkRoomID. More...
 
AkGameObjectID  AsGameObjectID () const
  Conversion function used internally to convert AkRoomID's to AkGameObjectIDs. More...
 
- Public Member Functions inherited from AkSpatialAudioID
  AkSpatialAudioID ()
  Default constructor. Creates an invalid ID. More...
 
  AkSpatialAudioID (AkUInt64 _id)
  Construct from a 64-bit int. More...
 
  AkSpatialAudioID (const void *ptr)
  Conversion from a pointer to a AkSpatialAudioID. More...
 
bool  operator== (AkSpatialAudioID rhs) const
 
bool  operator != (AkSpatialAudioID rhs) const
 
bool  operator< (AkSpatialAudioID rhs) const
 
bool  operator > (AkSpatialAudioID rhs) const
 
bool  operator<= (AkSpatialAudioID rhs) const
 
bool  operator >= (AkSpatialAudioID rhs) const
 
bool  IsValid () const
  Determine if this ID is valid. More...
 
AkGameObjectID  AsGameObjectID () const
  Conversion function used internally to convert from a AkSpatialAudioID to a AkGameObjectID. More...
 
  operator AkUInt64 ()
 

Static Public Attributes

static const AkGameObjectID  OutdoorsGameObjID = (AkGameObjectID)-4
  A game object ID that is in the reserved range, used for 'outdoor' rooms, ie when not in a room. More...
 

Additional Inherited Members

- Public Attributes inherited from AkSpatialAudioID
AkUInt64  id
 

Detailed Description

Spatial Audio Room ID type. This ID type exists in the same ID-space as game object ID's. The client is responsible for not choosing room ID's that conflict with registered game objects' ID's. Internally, the spatial audio rooms and portals API manages registration and un-registration of game objects that represent rooms using AkRoomID's provided by the client; AkRoomID's are convertied to AkGameObjectID's by calling AsGameObjectID().

See also

Definition at line 120 of file AkSpatialAudioTypes.h.


The documentation for this struct was generated from the following file:

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