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Wwise SDK 2018.1.11
|
Set the output bus volume (direct) to be used for the specified game object. See AK::SoundEngine::SetGameObjectOutputBusVolume
.
Graphical User Interface.
Name | Type | Description |
---|---|---|
emitter * | integer | Associated emitter game object ID. |
listener * | integer | Associated listener game object ID. |
controlValue * | number | A multiplier where 0 means silence and 1 means no change. Therefore, values between 0 and 1 will attenuate the sound, and values greater than 1 will amplify it. |
(Required *)
description : Associated emitter game object ID.
type : integer
minimum : 0
maximum : 18446744073709551615
description : Associated listener game object ID.
type : integer
minimum : 0
maximum : 18446744073709551615
type : number
description : A multiplier where 0 means silence and 1 means no change. Therefore, values between 0 and 1 will attenuate the sound, and values greater than 1 will amplify it.
Amplifies the output bus volume of "emitter" for "listener" by using the multiplier "controlValue".
Document version : 1
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