The following sections list and describe the changes to Wwise between version 2016.1.3 and version 2016.1.4.
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PS4 SDK: Updated SDK to 4.008.101
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Vita SDK: Updated SDK to 3.570
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WG-30971 Fixed: (Vita hardware) Effect plug-ins are not registered.
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WG-30984 Fixed: Rumble receives all audio signals after a device change and rumbles indefinitely.
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WG-30986 Fixed: Sounds may not be routed properly to an Auxiliary Bus when a Blend Container is involved.
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WG-30992 Fixed: (PS4) Master Audio Bus volume ignored with SCE Audio3d Bed Output audio device.
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WG-31008 Fixed: ASSERT when closing the Game Simulator while a Blend Container is playing.
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WG-31093 Fixed: Memory corruption possible in Harmonizer and TimeStretch.
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WG-31100 Fixed: (Xbox One) XMA assert when pausing sounds after starvation occurs, if pitch changes.
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WG-31106 Fixed: Plug-in DLL errors don't show up.
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WG-31161 Fixed: Useless error log Audiokinetic Wwise: Unable to create XAudio2 mastering voice.
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WG-31230 Fixed: Possible crash when using trigger rate containers with many levels of child continuous containers.
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WG-31268 Fixed: Hang in
CAkSpeakerPan::GetSpeakerVolumes()
when routing a 3D sound with anonymous channel configuration into a bus with standard channel configuration.
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WG-31349 Fixed: Possible SoundBank integrity issue when downmix of originals is required.
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WG-31428 Fixed: Incremental SoundBank generation does not work when the Use SoundBank names option is disabled in SoundBank Settings.
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WG-31435 Fixed: Project load 'finalizing' stage takes much longer on large projects (since version 2016.1.2).
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WG-31440 Fixed: (Windows) Using XAudio2.7 on Windows 10 can be problematic, even if other middleware have loaded it.
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WG-31476 Fixed: Playback is broken in the Wwise Wave Viewer tool.
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WG-31524 Fixed: Possible crash in
CAkTransitionManager::ProcessTransitionsList
.
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WG-31532 Fixed: Blend track resets all of the boxes on project load.
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WG-31537 Fixed: (Xbox One) XMA assert caused from an unknown XMA voice state when recycling old voices.
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WG-31542 Fixed: Authoring tool crash when playing back certain original files with crossfaded loop regions.
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WG-31617 Fixed: Rare crash in
AK::DSP::ApplyGainRamp
.
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WG-31685 Fixed: (Android) Set the maximum sample rate to 48 kHz on devices incorrectly reporting higher values.
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WG-31766 Fixed: (Xbox One) Invalid position returned by
GetSourcePlayPosition()
with XMA when sample rate is different then 48 kHz.
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WG-31768 Fixed:
AK::SoundEngine::GetBufferStatusForPinnedEvent()
and AK::IAkStreamMgr::GetBufferStatusForPinnedFile()
may return 100% while still buffering.
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WG-31559 Added a message in Capture Log for failures to send profiling data.