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The Watches tab is where you can create watches to monitor the game objects and listeners in your game. A watch is an ongoing process that monitors a game object or listener and reports details about its status. Information retrieved through watches can then be used by the Game Object 3D Viewer and the Game Sync Monitor.
info | Note |
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The game objects in the Watches tab will be displayed in the graph view of the RTPC Tab and the Attenuation Editor during playback. |
Interface Element |
Description |
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Selects all watches in the list for display in the Game Object 3D Viewer, the RTPC tab, and the Attenuation tab. |
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Deselects all watches in the list and removes them from the Game Object 3D Viewer, the RTPC tab, and the Attenuation tab. |
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Removes all watches from the list. |
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Click the Configure Columns... shortcut (right-click) option from the column header band. The Configure Columns Dialog opens. Specify which columns to display and their order. |
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(Pin/Unpin) |
Determines whether the information gathered from a particular watch is displayed in the Game Object 3D Viewer, the graph view of the RTPC tab, and the graph view of the Attenuation Editor.
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(Selector button) |
Click the Selector button to access the following options:
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Type |
The type of watch being performed. This can be one of the following:
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Watch |
The name and/or ID of the game object or listener being watched. |
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