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After setting the initial size of your memory pools, you can run the game to see if you run into any problems. The Profiler will be a valuable tool at this stage to detect any problems that may arise.
When you use the Wwise Profiler, a warning notification is sent to the capture log for every allocation failure that occurs in the game. You can check this list of notifications to find out which memory pools were lacking in memory at each point during gameplay.
For more information about using the Profiler, refer to Chapter 34, Profiling.
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