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To create this simulation, two main operations were performed. First, a pitch curve was created for RPM for each sound to link pitch to RPM. Next, these sounds were placed into a blend container to define which would play within defined RPM ranges.
To listen to the car engine example:
Load the “Engine” blend container or the “Play_Porsche_911” Event in the Transport Control.
Click RTPCs to modify the Engine_Load and RPM game parameters.
Begin with the Engine_Load at “1” and the RPM at “1000”, then move the RPM value slowly.
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To hear even better audio results, you can use the CarSim application located where you installed Wwise in Samples\SoundFrame\CarSim. |
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