Version

menu_open

Object Property Settings

The Object Property Settings dialog box allows you to configure which columns to show in the List View, the Query Editor, the Reference View, the MIDI Keymap Editor, and the Event Editor. The available columns are sorted by groups and represent all the properties for every object type in Wwise, including some that apply to all objects.

[Note] Note

The Object Property Settings is usually opened when clicking on the View Settings icon of the List View, the Query Editor, the Reference View, or the MIDI Keymap Editor. When opened from one of the first three of these views, changes to the Object Property Settings impact all three of them. The Object Property Settings for the MIDI Keymap Editor, on the other hand, applies only to that view.

It is also possible to open the Object Property Settings from the Hide or Show Properties... shortcut menu option available in the List View, Multi Editor, and the All Properties Tab. Additionally, the Configure Columns option in certain views (such as the List View, Query Editor, the Event Editor, and the Reference View) directs you to the Object Property Settings dialog because their columns can be any property.

Interface Element

Description

Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables.

Click the Close icon to the left of the search icon to close the search field and remove the filter.

[Note] Note

The searches do not include elements in collapsed nodes of the List View, Query Editor, MIDI Keymap Editor, and Reference View.

Click the Configure Columns... shortcut (right-click) option from the column header band.

The Configure Columns Dialog opens. Specify which columns to display and their order.

Property

One to many tree-grouped object properties with a check box to add or remove them from the view.

Affected Object Types

A list of all the Wwise objects that can be impacted by the property, ranging from one or more object types such as the Audio Bus, containers, and sounds, or all.


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